Merge given options with defaults and calls the engine's init
method.
Engine's options
Engine container element.
Engine's options (merged with defaults in constructor).
Engine's attached systems.
Engine's time utility.
Root node of the engine's graph.
Get engine's container element.
Get engine's options.
Get engine's systems.
Get engine's time utility.
Inits the engine by registering default core systems.
Loads systems/rootNode and starts the update loops.
Update loop function, uses notions from this article to fix the timestep for fixed update loops (useful for physics and user interactions).
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The starting point of an Ineka game application.