Protected
_childrenNode's children nodes.
Protected
_engineEngine instance of the node's graph.
Protected
_idNode's ID, generate it with nanoid if applicable.
Protected
_isGet wether the node is loaded.
Protected
_parentNode's parent node, if root node, the parent node is replaced by the engine instance.
Sealed
Adds a child node to this node children and loads it.
Node to add as child.
New children array length.
Protected
onProtected
onProtected
onProtected
onProtected
on
An inner node is a node of the tree that has child nodes.
In most cases those nodes will be used as entity nodes and will be composed of component nodes. But those can be used for any other purpose (utility, scene orchestrating, etc.).