Protected_childrenNode's children nodes.
Protected_engineEngine instance of the node's graph.
Protected_idNode's ID, generate it with nanoid if applicable.
Protected_isGet wether the node is loaded.
Protected_parentNode's parent node, if root node, the parent node is replaced by the engine instance.
SealedAdds a child node to this node children and loads it.
Node to add as child.
New children array length.
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An inner node is a node of the tree that has child nodes.
In most cases those nodes will be used as entity nodes and will be composed of component nodes. But those can be used for any other purpose (utility, scene orchestrating, etc.).